THE ORTHODOX LINEAGE OF DIABLO, THE TEMPTATION TO HELL. IT’S GOOD TO TASTE IT
“HERETIC GODS” is a dark fantasy RPG where you explore a demonic shrine where the dead wander. Declaring that “I will never follow the same scenario again”, the 3D dungeon is randomly generated every time. Including the game characteristics that will be described later, it has a convincing potential. As a masterpiece “Diablo”-like system, this work has been optimized for smartphones to make it easy to play while leaving a crunchy texture that allows you to play like crazy. No gacha or stamina limit. It’s a pure hack-and-slash suitable for game lovers.
INNUMERABLE PLAYING JAMMED IN THE LOOKING-DOWN SCREEN
Operation is a virtual pad + button type. Collect items from fallen coffins and treasure chests while looking at the mini-map on the upper left. Aim for the deepest part. Attacks use “proximity” and “long-distance”, intercepting obstacles with shields while running away, luring them into passages and dealing with titans. A variety of actions can be performed with a few operations. “Skills” and “Status” can be freely distributed when leveling up, and depending on the player’s policy, it will grow into various battle styles.
TREASURE-STYLE EQUIPMENT SYSTEM ACCELERATES ENTHUSIASM
Items have different performances each time, even if they are of the same type, and are obtained with additional effects such as “damage stabilization” and “short-range dash up” enchanted. There is also a “rarity”, and there is also a reversal phenomenon that if the legendary equipment dropped by a strong enemy is stronger than the new item picked up on the previous floor. Random drops make strategy fun. Inside? Some items can be obtained in the “unidentified state” of the mark, and there is also a familiar function for roguelikes that can be equipped by “appraisal” at regular intervals.
The eternal theme of Diablo series is how to conquer dungeons as many times as possible = how to go around efficiently, but what makes it annoying is the abundance of options. There are many items that cannot be determined by numbers alone, for example, even if the damage number is low, the firepower is the highest. Even though it specializes in bows, it’s impossible to equip it unless you raise Str. Depending on how you swing it, even rare equipment can’t be used at all.
There are also hits and misses in skills, and they change completely depending on the battle situation and the composition of your hand, so you won’t know unless you use it yourself. Rather, the feeling of use changes even while playing. Playing, equipment, skills, status, drop luck. By unraveling a number of tangled elements, players will gradually learn effective strategies through the game experience. This “process of fumbling, choosing, and growing” is fun, and finding your own optimal solution in a one-time experience is a great joy for Diablo-type players.
USABILITY THAT YOU CAN RELY ON ONCE YOU GET USED TO IT
This is the biggest highlight of this work. Attacks are almost guaranteed to hit with automatic lock-on, and shooting can be done by repeatedly hitting the button, so you can concentrate on fighting. Interception setting that switches between close and long distances according to the set distance, and also uses auto items. If the strength difference is enough, auto will almost suppress it.
You can pick up all items on the same floor even if you are far away, so you can manage your inventory slowly after annihilating them first. On the other hand, you can also do a rough job by sorting out during auto interception. It’s a good match with the gameplay that mainly revolves around, but the difficulty level is terrible, so if you’re not careful, you’ll die. It’s good to have a moderate amount of seasoning without running out of tension.
MULTIPLE DUNGEON CRAWLING, STRATEGIES ASSUMING HUMAN LIFE
When you clear a floor, your score will be evaluated based on your capture time, degree of annihilation, etc., and you will get “soul points” that are separate from your character level and experience points. This is the rank common to all characters in the account, and if you save it, the level cap and the villainous difficulty will be released. So that you can challenge further experiences. (Although the initial difficulty level is safe), it seems that death = character loss at advanced levels, and a steep road in anticipation of laps for each character will await.
TIPS FOR THE EARLY STAGES
In the very beginning, melee weapons are more convenient because they deal more damage, but from floor 5 onwards, the enemies suddenly become stronger and start to smash in groups. Since it is best to proceed without being attacked, a long-range tactic that makes use of hit and away is preferable. When the enemy HP bar appears, shoot immediately before approaching. Since there is a considerable difference depending on the compatibility of attack skills, I would like to acquire a wide range of skills so that I can use them properly.